RULES AND INFORMATION

The rules set by HFP-PES Greece to maintaining the quality and high level of competition. Failure to comply with the rules may result in penalties listed in the rule book

CHAPTER 1: COMMUNITY REGULATIONS

1.1 Staff behavior

All HFP Gaming staff are expected to show respect to all users at all times.

1.1.1 Staff members are not permitted to use any of the powers provided by the community, on social media and Discord without the approval of HFP Gaming and the verification of evidence.

1.1.2 If staff feel that a user has exceeded the limits, refer to HFP Gaming.

1.1.3 If the staff of HFP Gaming abuses its powers, then it must be reported through the official page of HFP-PES Greece on Facebook or by mail (hfptournaments@gmail.com) with evidence.

1.2 Community behavior

All players must follow the rules of conduct whether they are in the community or playing in the league.

We ask that during the matches all the rules mentioned in the official book of regulations be followed.

We demand that all the rules mentioned in the rules of conduct be observed and that prejudice or harassment not take place both on social media and in the lobby of the match.

Violation of any of the rules mentioned on this page may result in partial or permanent exclusion from HFP Gaming community and the HFP Gaming tournaments.

Penalties that may result from a breach of any of the rules are at the discretion of HFP Gaming.

1.2.1 – HFP has zero tolerance for harassment. If user is found to be publicly harassing, action will be taken.

  • HFP is not involved in comments that are not public.

1.2.2 – No racial, religious, political or sexual assault / discrimination against any of the members of our community is allowed. Any violation of this kind will result in suspension in the community and in the leagues. HFP Gaming reserves the right to permanently block, without notice, access to the community and Social Media by any user who violates the Code of Conduct.

1.2.3 – All support requests must be submitted via mail (hfptournaments@gmail.com).

1.2.4 – The league is a task that requires constant monitoring, if a user has evidence of an offense against a team or player, then he is obliged to inform HFP Gaming.

  • If it turns out that the petitioner was aware of the infringement but concealed the violation (beyond one week) for personal gain or for his team he is punished with exclusion from the current period.

1.2.5 – Defamation of the league and attempts to attract teams and players on behalf of competitive leagues are strictly prohibited.

1.2.6 – Members and teams must report to HFP Gaming information about the game and any glitch / bug that may be used against a team.

1.2.7 – The declaration of false or incorrect information during the games is strictly prohibited.

1.2.8 – PC / Playstation / XBOX user accounts are personal. For this reason, sharing accounts with third parties is prohibited.

CHAPTER 2: COMPLAINTS AND REPORTS

2.1 Complaints / Reports against the rules

In case of a rule violation, the following procedures should be followed in order for the report to be considered valid:

a) When any rule is violated before the start of the match:
Under no circumstances should the match start. Make sure you have received videos or photos as evidence of the violation. Then submit the report via mail (hfptournaments@gmail.com) and notify a member of the tournament staff IMMEDIATELY through the official channel of the event at Discord.

b) When any rule is violated during the match:
Record the violation, complete the match, submit the report via mail (hfptournaments@gmail.com) within 2 hours after the end of the match.

  • After 2 hours the report is NOT considered valid.

The data of the violation must be sent ONLY by the coach of the team to admins and NOT to the opposing team.

Decisions are made only by those in charge of the admins and not by the teams. In no case do the teams have the right to decide to restart the match. In this case both teams are punished by deducting points.

Contact us to resolve the issue formally and immediately.

CHAPTER 3: TERMS AND CONDITIONS

3.1 Terms and conditions for team/player participation

3.1.1 Conditions for Team Participation

    For the possibility of participating in the championship, the team leader must agree with the terms and conditions of the organizing authority and agree with the rules and methodology of the championship.

3.1.2 Numerical limit of players for the roster of the teams

  • Each team must have 15 to 25 registered users to its roster
  • If a team has a full Roster and wants to add a new player, it must leave a free agent to vacate a position, which is ONLY allowed during the group stage.

3.1.3 Conditions for player participation

  • The event is exclusively for 11v11 national teams with players created in BAL (Become A Legend) mode according to the rules of player creation and users have the nationality of the team that plays or resides in it.
  • ONLY registered players who have declared their details in the Roster form of a team are eligible to participate in a match of the tournament.
  • Each player is entitled to have an officially registered account and to compete with his PSN ID.
  • Each user can create unlimited players.
  • The communication for the conduct of the games will be done through the official channel of the championship in discord.
  • Each team can ONLY use players who belong to its roster. In case the above is not observed, the team loses without a match with 3-0 while it is deducted one (-1) point.

CHAPTER 4: SCHEDULE RULES AND PENALTIES

4.1 Schedule

Teams must be in the “Lobby” within 15 minutes of the scheduled start of the match.

Once the 15 minutes are completed, the game should start regardless of whether or not the 11 players of each team have entered. If 15 minutes have passed and the home team does not press to start the match then they lose 3-0

* In the second games of the day the time of 15 minutes starts with the end of the first games of both teams.

Wednesday 21:00 to 23:00

* HFP Gaming defines a specific schedule that teams must follow

* HFP Gaming has the right to add double matchdays for teams

* HFP Gaming has the right to change the dates of the games or to set a specific Date and time for the games.

* Teams have the right, if they agree with each other, to request a postponement of the match to a later date with an official request via mail (hfptournaments@gmail.com)

* In case of inability to connect for more than 40 minutes, the teams may be asked to transfer the game to another date

*Each week starts from Thursday and finish every Wednesday and all games must played.

4.2 Rules of matches/penalties

4.2.1 Conditions for participation

• Eight (8) players is the minimum limit for starting the match. In case the team does not complete the minimum number of players (8), a 3-0 defeat is guaranteed.

• Six (6) players is the minimum limit in case of disconnection to continue the match. In case of fewer players a 3-0 defeat is guaranteed

4.2.2 Game regulations

Match Settings / General Match Room Settings

• Duration of the game: 15 minutes

• Day time: Night

• Season / Weather: Summer / Clear

• Lawn Height: Normal

• Field Conditions: Normal

• Time limit: Normal

• Match Level: Superstar

• Injuries: Off

• Match Hall Name: Team1 vs Team2

1. If any of the above is not observed, a coach has the right to object within the first virtual 10 minutes of the match and restart (same users) from the same minute and if goals have been scored, they are normally counted and the red cards. The coaches of the teams are responsible for the observance of the above.

2. The team and the way a team plays depends on the coach of the team. All custom formations are allowed.

3. Holding the ball and wasting time is not allowed under any circumstances.
Penalty: In the opposite case and after the control of evidence and the criticality of the phases and the match, HFP Gaming marks a warning or defeat to the team.

4. Interference with the goalkeeper is not allowed under any circumstances.
Penalty: In the opposite case and after the control of evidence and the criticality of the phases and the match, HFP Gaming marks a warning or defeat to the team.

5. In case of a foul, the defender is not allowed to stand in the goal line to block the ball.
Penalty: In the opposite case and after the control of evidence and the criticality of the phases and the match, HFP Gaming marks a warning or defeat to the team.

6. Players who receive a red card
Penalty: they lose the right to play in the next official match of the team on a schedule (Matchday). In case of a double match, they lose the right to participate in the 1st match of the next match (Day).

7. In case a player disconnects from the match before the start or before the 10th minute, the coach has the right to request a restart (same user) up to one (1) time and the score remains the same, as long as the match is stopped and immediately informed the opposing coach.
*Make sure you are direct and clear to the opposing team to avoid misunderstandings.
*If there is a player or players recieved red card, then during restart of the match the team must repeat the specific dismissals before the restart minute if possible, while the goals must be scored by the players who scored and the order in which they were achieved.
*The coach is responsible for informing the players so that they do not disconnect due to inactivity.

8. In case the team is NOT at the exact time of the match according to the official schedule able to play.
Penalty: There is a 3-0 defeat unless qualification is determined, then the team is eliminated.

9. In case any team does not inform the admins of any problem that prevents the start or completion of the match.
Penalty: The match is recorded with a score of 0-0 and both teams receive a penalty of reduction of one (-1) point from the standings.

10. It is not allowed for the team to leave during the match and not to complete the match obligations.
Τeam penalty: There is a 3-0 defeat unless qualification is determined, then the team is disqualified.

11. In case the coach does not respond to the opponent’s invitation and does not show interest in playing.
Coach and assistant penalty: They accept the penalty of permanent exclusion from any HFP-Gaming event
Team penalty: The team is punished with exclusion from the current season and the results of the matches played by the team remain, the remaining matches are recorded 3-0 in favor of the opponents.

12. Non-registered player or player who does not play with his personal profile (PSN) or plays with a second profile
Coach penalty: They accept the penalty of permanent exclusion from any HFP-Gaming tournament
Team penalty: The team is punished with exclusion from the current season and the results of the matches played by the team remain, the remaining matches are recorded 3-0 in favor of the opponents.
Player Penalty: Players who do not participate with their personal profile or compete with a second team will receive a permanent ban from any HFP Gaming tournament.

13. Anything considered Glitch during the race is prohibited
Penalty: is punished with a warning or a penalty on the scoreboard after checking the evidence and the criticality of the event.

14. The use of players who do not comply with player creation rules (statistics-height). In case of violation of this rule the team has the right to object until the next day while the team of the irregular player loses the match 3-0.

15. In case of a red card to a goalkeeper, another player can be used in his place if in any of the statistics of the goalkeeper he does not have more than 45 (in case of the above the opposing team has the right to object and the team of the irregular goalkeeper loses by 3 -0).

16. Each team has the right to ask to record the statistics of the opposing goal goalkeeper before the start of the match and while the teams are in the lobby. In case the goalkeeper’s statistics are not recorded while requested, the team loses the match with 3-0.

17. Each user can use an existing player, provided that he is in the team he belongs to as it appears on the official patch and has a max overall 80.

18. Each team can use a bot (up to 3 at the start of the match), provided it is in the team it belongs to as it appears in the official patch and has a maximum overall of 80

4.2.3 Information and definitions

HFP Gaming has the right to add new rules during the Tournament.

HFP Gaming reserves the right to extend, postpone or reschedule matches when it deems necessary.

HFP Gaming has every right to adjust the penalties after checking the evidence and the criticality of the violation.

HFP Gaming has every right after checking the evidence of warning, dismissal or punishment of matches to either players or coaches in case it deems that there is a problem of behavior or public insult on social media related to the event.

HFP Gaming makes decisions in cases where they are not explicitly defined

4.3 Player creation rules

4.3.1 Terms of creating a player

Player’s Name: Real Last Name or First Name (or both) using uppercase Latin characters eg J.COLE or JOHN C. or JOHN COLE

Max stats points: 1700 (including goalkeeper statistics)

Max Height: 1.90 in all positions (except the goalkeeper which is unlimited)

Minimum statistics for statistical category:

o 58 [excluding goalkeeper statistics (which are considered cumulative 200) +1 more category]

o in the case of the goalkeeper no minimum limit is set but all his statistics are counted normally

Maximum 3 statistical categories with an evaluation of 90 and over (including the goalkeeper without exception)

At least one of the awareness (offensive or defensive) with a minimum statistical evaluation 80 (excluding the goalkeeper)

  • If a created player does not have the required minimum statistical limit of 58 (beyond the one statistical category allowed) or required statistical awareness limit of 80, then the difference in statistical points required to reach 58 is deducted from the 1700 statistical points
    For example, if an attacker has 79 offensive awareness, then the total allowed statistical points of his player are set at 1700- (80-79) = 1700-1 = 1699
  • Maximum height is not an advantage in all positions and in the style of play of the created player
  • Εach player can know as many positions as he wants and can be used in any position

CHAPTER 5: STATISTICS

5.1 Statistics

5.1.1 Recording of statistics

The teams of the championship must define an official channel on Youtube where they will record the statistics and the live broadcasts of the games will be done in a minimum resolution of 720p according to a schedule.

The league statistics team has the responsibility to record player and team statistics via video statistics.

  • The coaches of the teams must check the recording of statistics and notify the competent department in case of lack or error.

caution

Coaches must check the names of their Roster players throughout the season.

The player name in PES must be the last name or first name of the player and match what the player has stated to the registration form

  • We use the player name to add statistics. In case the player changes, he must inform the administrators otherwise he loses his statistics.

5.1.2 Coach responsibility

• Record player and team statistics on YouTube videos.

• Placement of Link on the official discord channel in the specific match within the time limit of 2 hours after the end of the match.

• Score Recording.

• MOTM recording in case of victory.

• In case of expiration of the 2 hour deadline, the team statistics are not recorded.

5.1.3 The title of the video must state:

1) The names of the teams (Home team vs Away team)

2) The Matchday (MD8 or MDC8) championship and cup respectively

Example: AEK Esports vs Aris Esports MD8

5.2 Evaluation based on statistics

5.2.1 Evaluation for all positions

• Game Played / Participation 300 VPV

• Goal 700 VPV

• Assist 400 VPV

• Hattrick 300 VPV

• MOTM / Top of the match (Decision of the winning team Manager) 300 VPV

• Pass completed 40 VPV

• Pass failed -40 VPV

• Red Card -450 VPV

• Interception 100 VPV

• Tackle Won 100 VPV

• Clearance 80 VPV

5.2.2 Additional Rating based on player position

Forwards and Midfielders

(ST / RS / LS / RF / LF / RW / LW) (CAM / CM / LCM / RCM / RM / LM / CDM / RDM / LDM)

• Team no score / When the team does not score -600 VPV

Defenders

(CB / LB / RB)

• Clean Sheet / When the team does not concede a goal 1000 VPV

• Goal Against / Every goal conceded by the team -200 VPV

Goalkeepers

(GK)

• Save / Repel 250 VPV

• Clean Sheet / When the does not concede a goal 1200 VPV

• Goal Against / Every goal conceded by the team –200 VPV

  • HFP Gaming reserves the right to change appraisal rates at any time for player value balance. In this case all teams are informed.

CHAPTER 6: DEFINITIONS AND CLARIFICATIONS

6.1 HFP Nations League Methodology

6.1.1 The method of distribution of the teams in the groups of the cup is done through a public draw in the official channel of the organization.

6.1.2 The teams are divided into two (2) groups of six (6) teams.

6.1.3 Teams play two (2) times with each opponent according to the official schedule.

6.1.4 The teams that finish in the four (4) highest positions of the scoreboard of each group advance to the Knock out phase.

6.1.5 The way of distribution of pairs in the Knock out phase is done depending on the position they finished in their group.

6.2 Goal Difference

In case of a tie between the teams in the standings, either in a Championship or in a Cup, the ranking is determined based on the following conditions:

6.2.1 The difference of goals between the teams that are equal in the scoreboard in the matches between them.

6.2.2 If the goals are equal then the total difference of goals in defense and attack is measured.

6.2.3 If the total goal difference is equal then the team with the best attack is counted (More goals).

6.2.4 In case of more than a double tie, counts first the points that collected by these teams in each other’s matches.